ucos II+ucGUI+s3c2410+LCD+觸摸屏整合
#if GUI_SUPPORT_MEMDEV
GUI_SelectLCD();
#else
LCD_SetClipRectMax();//LCD_L0_GetRect
#endif
pContext->pLCD_HL = LCD_HL_APIList;
pContext->pAFont = GUI_DEFAULT_FONT;
pContext->pClipRect_HL = GUI_Context.ClipRect;
pContext->PenSize = 1;
pContext->DrawMode = GUI_DRAWMODE_NORMAL;//add
pContext->TextMode = GUI_TEXTMODE_NORMAL;//add
pContext->TextAlign = GUI_TA_LEFT|GUI_TA_TOP;//add
pContext->AA_HiResEnable = 0;//add
/* Variables in WM module */
#if GUI_WINSUPPORT
pContext->hAWin = WM_GetDesktopWindow();
#endif
/* Variables in GUI_AA module */
pContext->AA_Factor = 3;
LCD_SetBkColor(GUI_DEFAULT_BKCOLOR);
LCD_SetColor(GUI_DEFAULT_COLOR);
}
修改如下函數(shù)為:(位于GUIAlloc.c)
void GUI_ALLOC_Init(void) {
........
GUI_ALLOC.NumUsedBytes = 0;
memset(aBlock,0,sizeof(aBlock[0])*GUI_MAXBLOCKS);/////self
aBlock[0].Size = (1
.......
}
修改如下函數(shù)為:(位于WM.c)(DDDDDDDDDDNew)
void WM_Init(void) {
if (!_IsInited) {
……….
memset(_ClipContext,0,sizeof(WM_IVR_CONTEXT));//add
NextDrawWin = WM__FirstWin = WM_HWIN_NULL;
……………….
_IsInited =1;
}
}
2)自己編寫如下函數(shù)(ads1.2):
void MyInit()
{
IsInitialized = 0;//MemDev
_IsInited = 0;//Win
WM__CreateFlags = 0;
GUI_CURSOR_pfTempHide = NULL;
GUI_Context.hDevData = 0;
WM__hCapture=0;
WM__hWinFocus=0;
WM_pfPollPID = 0;
WM_pfHandlePID = 0;
GUI_pfTimerExec = 0;
_KeyMsgCnt = 0;
}
該函數(shù)應(yīng)在GUI_Init()調(diào)用之前調(diào)用。
6、改寫GUI_Init()函數(shù):
int GUI_Init(void) {
int r;
GUI_DEBUG_LOG(nGUI_Init());
/* Init system wide globals first */
GUI_DecChar = '.';
/* Init context */
_InitContext(GUI_Context);
GUITASK_INIT();
r = LCD_Init();
#if GUI_WINSUPPORT
WM_Init();
#endif
GUITASK_COPY_CONTEXT();
GUI_Clear();
GUI_X_Init();
GUI_CURSOR_Show();//啟動(dòng)即顯示鼠標(biāo)
return r;
}
三、ucGUI與ucOS的整合,主要修改GUI_X.c文件:
1、定義信號(hào)量及全局量:
static OS_EVENT *DispSem;
static OS_EVENT *EventMbox;
static OS_EVENT *KeySem;
static int KeyPressed;
static char KeyIsInited;
2、實(shí)現(xiàn)結(jié)合函數(shù):
int GUI_X_GetTime(void)
{
return ((int)OSTimeGet());
}
void GUI_X_Delay(int period)
{
INT32U ticks;
ticks = (period * 1000) / OS_TICKS_PER_SEC;
OSTimeDly((INT16U)ticks);
}
void GUI_X_Unlock(void)
{
OSSemPost(DispSem);
}
void GUI_X_Lock(void)
{
U8 err;
OSSemPend(DispSem, 0, err);
}
U32 GUI_X_GetTaskId(void)
{
return ((U32)(OSTCBCur->OSTCBPrio));
}
void GUI_X_WaitEvent (void)
{
INT8U err;
(void)OSMboxPend(EventMbox, 0, err);
}
void GUI_X_SignalEvent (void)
{
(void)OSMboxPost(EventMbox, (void *)1);
}
void GUI_X_InitOS(void)
{
DispSem = OSSemCreate(1);
EventMbox = OSMboxCreate((void *)0);
}
void GUI_X_ExecIdle(void) {GUI_X_Delay(1);}
void GUI_X_Init(void) {
SetTSInterrupt();//此處接入觸摸屏的中斷設(shè)置
GUI_TOUCH_SetDefaultCalibration();//用默認(rèn)值校準(zhǔn)觸摸屏
}
四、與觸摸屏有關(guān)的函數(shù):
1、4個(gè)功能函數(shù):
void GUI_TOUCH_X_ActivateX(void) {//空}
void GUI_TOUCH_X_ActivateY(void) {//空}
int GUI_TOUCH_X_MeasureX(void) {
return TX;//返回觸摸坐標(biāo)x
}
int GUI_TOUCH_X_MeasureY(void){
return TY; //返回觸摸坐標(biāo)y
}
2、觸摸屏校準(zhǔn)任務(wù)(進(jìn)程, 來(lái)自示例程序:TOUCH_Calibrate.c):
#if TOUCH_NEED_CALIBRATE
static const char * _acPos[] = {
(upper left position),
(lower right position)
};
static void _WaitForPressedState(int Pressed) {
GUI_PID_STATE State;
/* Wait until touch is pressed */
do {
GUI_TOUCH_GetState(State);
if (State.Pressed == Pressed) {
break;
}
GUI_Delay (100);
} while (1);
}
static void _DispStringCentered(const char * pString) {
GUI_RECT Rect;
Rect.x0 = Rect.y0 = 0;
Rect.x1 = LCD_GetXSize() - 1;
Rect.y1 = LCD_GetYSize() - 1;
GUI_DispStringInRect(pString, Rect, GUI_TA_HCENTER | GUI_TA_VCENTER);
}
static void _GetPhysValues(int LogX, int LogY, int * pPhysX, int * pPhysY, const char * pString) {
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