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單片機(jī)多級(jí)菜單編程實(shí)現(xiàn)

作者: 時(shí)間:2016-11-27 來(lái)源:網(wǎng)絡(luò) 收藏
建立一個(gè)樹(shù)狀的菜單結(jié)構(gòu),用鏈表實(shí)現(xiàn)

鏈表中包含:

本文引用地址:http://butianyuan.cn/article/201611/322426.htm

1、指向同級(jí)左右菜單和指向父菜單、子菜單的四個(gè)菜單結(jié)構(gòu)體指針;

2、進(jìn)入該菜單時(shí)需要執(zhí)行的初始化函數(shù)指針

3、退出該菜單時(shí)需要執(zhí)行的結(jié)束函數(shù)指針

4、該菜單內(nèi)的按鍵處理函數(shù)指針數(shù)組的指針操作菜單模塊需要的按鍵操作有:左、右、確

認(rèn)、退出。

采用這種辦法,可以方便的添加或刪減菜單。并且只需要在其頭文件中修改初始變量就可

以實(shí)現(xiàn),完全無(wú)須修改C文件中的任何函數(shù)。

具體結(jié)構(gòu)定義

我的定義,做個(gè)參考:

#defineMENU_HLP_EN//菜單幫助信息使能

typedef struct

{

void (*pMenuTaskInit)(void);//指向菜單任務(wù)初始化函數(shù)的指針

void (*pMenuTaskEnd)(void);//指向菜單任務(wù)結(jié)束函數(shù)的指針

}MENU_TASK_TYP;

typedef struct MenuTyp

{

INT8U*MenuName;//菜單名稱字符串

WORK_MODWorkMod;//工作狀態(tài)編號(hào)

MENU_TASK_TYP*pMenuTask;//指向菜單任務(wù)的指針

void (**pTaskKeyDeal)(void);//指向菜單任務(wù)按鍵處理函數(shù)數(shù)組的指針

#ifdef MENU_HLP_EN

INT8U*MenuHlp;//菜單幫助字符串

#endif

struct MenuTyp*pParent;//指向上層菜單的指針

struct MenuTyp*pChild;//指向子菜單的指針

struct MenuTyp*pRight;//指向右菜單的指針

struct MenuTyp*pLeft;//指向左菜單的指針

}MENU_TYP;

我根據(jù)網(wǎng)上的資料做的一個(gè)菜單:

struct KeyTabStruct{

uint8MenuIndex;//當(dāng)前狀態(tài)索引號(hào)

uint8MaxItems;//本級(jí)菜單最大條目數(shù)

uint8ShowLevel;//菜單顯示內(nèi)容

uint8PressOk;//按下"回車(chē)"鍵時(shí)轉(zhuǎn)向的狀態(tài)索引號(hào)

uint8PressEsc;//按下"返回"鍵時(shí)轉(zhuǎn)向的狀態(tài)索引號(hào)

uint8PressDown;//按下"向下"鍵時(shí)轉(zhuǎn)向的狀態(tài)索引號(hào)

uint8PressUp;//按下"向上"鍵時(shí)轉(zhuǎn)向的狀態(tài)索引號(hào)

void(*CurrentOperate)();//當(dāng)前狀態(tài)應(yīng)該執(zhí)行的功能操作

};

uint8MenuID;//菜單ID號(hào)

uint8MenuNextID;//下級(jí)菜單ID號(hào)

//CurMenuID=本菜單ID

//MaxMenuItem=同級(jí)菜單最大項(xiàng)數(shù)

//OkMenuID=子菜單層所對(duì)應(yīng)的菜單ID,ID=999為菜單已經(jīng)到底了

//EscMenuID=父菜單層所對(duì)應(yīng)的菜單ID,ID=999為菜單已經(jīng)到頂了

//DownMenuID=弟菜單層所對(duì)應(yīng)的菜單ID,ID=999為菜單是獨(dú)生子

//UpMenuID=兄菜單層所對(duì)應(yīng)的菜單ID,ID=999為菜單是獨(dú)生子

//CurFunction=本菜單所對(duì)應(yīng)的菜單函數(shù)指針

const struct KeyTabStruct KeyTab[MAX_KEYTABSTRUCT_NUM]={

//CurMenuID,axMenuItem,MenuShowLevel,OkMenuID,EscMenuID,DownMenuID,UpMenuID,CurFunction

{MENU_EDIT,0,0,MENU_DATA_VIEW,MENU_NO,MENU_NO,MENU_NO,*MenuEdit},

{MENU_DATA_VIEW,3,1,MENU_DATA_VIEW_FIRE,MENU_EDIT,MENU_SYS_EDIT,MENU_PRINT_DATA,*MenuEdit},

{MENU_DATA_VIEW_FIRE,5,MENU_NO,MENU_NO,MENU_DATA_VIEW,MENU_DATA_VIEW_TROUBLE, MENU_STEP_FOLLOW, *MenuDataViewIn},

{MENU_DATA_VIEW_TROUBLE, 5,MENU_NO,MENU_NO,MENU_DATA_VIEW,MENU_DATA_VIEW_REPEAT,MENU_DATA_VIEW_FIRE,*MenuDataViewIn},

{MENU_DATA_VIEW_REPEAT,5,MENU_NO,

MENU_NO,MENU_DATA_VIEW,MENU_FACE_CHECK,

MENU_DATA_VIEW_TROUBLE,*MenuDataViewIn},

{MENU_FACE_CHECK,5,MENU_NO,

MENU_NO,MENU_DATA_VIEW,MENU_STEP_FOLLOW,

MENU_DATA_VIEW_REPEAT,*MenuFaceCheck},

{MENU_STEP_FOLLOW,5,MENU_NO,

MENU_NO,MENU_DATA_VIEW,MENU_DATA_VIEW_FIRE,MENU_FACE_CHECK,

*MenuStepFollow},

{MENU_SYS_EDIT,3,

2,MENU_SUM_SET,MENU_EDIT,

MENU_PRINT_DATA,MENU_DATA_VIEW,*MenuEdit},

{MENU_SUM_SET,6,MENU_NO,

MENU_NO,MENU_SYS_EDIT,MENU_EDIT_INSULATE,

MENU_TIME_SET,*MenuSumSet},

{MENU_EDIT_INSULATE,6,MENU_NO,

MENU_NO,MENU_SYS_EDIT,MENU_EDIT_HZ,MENU_SUM_SET,

*MenuEditInsulate},

{MENU_EDIT_HZ,6,MENU_NO,

MENU_NO,MENU_SYS_EDIT,MENU_LD_CONTROL,

MENU_EDIT_INSULATE,*MenuEditHZ},

{MENU_LD_CONTROL,6,

MENU_NO,MENU_NO,MENU_SYS_EDIT,MENU_LD_DELAY,

MENU_EDIT_HZ,*MenuLDControl},

{MENU_LD_DELAY,6,

MENU_NO,MENU_NO,MENU_SYS_EDIT,MENU_TIME_SET,

MENU_LD_CONTROL,*MenuLDDelay},

{MENU_TIME_SET,6,MENU_NO,

MENU_NO,MENU_SYS_EDIT,MENU_SUM_SET,MENU_LD_DELAY,

*MenuTimeSet},

{MENU_PRINT_DATA,3,3,

MENU_PRINT_DATA_FIRE,MENU_EDIT,MENU_DATA_VIEW,

MENU_SYS_EDIT,*MenuEdit},

{MENU_PRINT_DATA_FIRE,4,

MENU_NO,MENU_NO,MENU_PRINT_DATA,

MENU_PRINT_DATA_TROUBLE,MENU_PRINT_SET,*MenuPrintDataIn},

{MENU_PRINT_DATA_TROUBLE,4,MENU_NO,

MENU_NO,MENU_PRINT_DATA,MENU_PRINTER_CHECK,

MENU_PRINT_DATA_FIRE,*MenuPrintDataIn},

{MENU_PRINTER_CHECK,4,MENU_NO,

MENU_NO,MENU_PRINT_DATA,MENU_PRINT_SET,

MENU_PRINT_DATA_TROUBLE,*MenuPrintDataIn},

{MENU_PRINT_SET,4,MENU_NO,

MENU_NO,MENU_PRINT_DATA,MENU_PRINT_DATA_FIRE,

MENU_PRINTER_CHECK,*MenuPrintSet},

};

const struct MenuDispDataMenuEditShow[][MENU_MAX] = {

{{MENU_NO, 0, 0, "選擇:消音→退出"},//主菜單

{MENU_DATA_VIEW, 1, 6, "⒈數(shù)據(jù)查看"},

{MENU_SYS_EDIT, 2, 6, "⒉系統(tǒng)編程"},

{MENU_PRINT_DATA, 3, 6, "⒊數(shù)據(jù)打印"}},

{{MENU_NO, 0, 0, "數(shù)據(jù)查看:消音→退出"},//數(shù)據(jù)查

{MENU_DATA_VIEW_FIRE, 1, 4, "⒈火警"},

{MENU_DATA_VIEW_TROUBLE, 2, 4, "⒉故障"},

{MENU_DATA_VIEW_REPEAT , 3, 4, "⒊重碼"},

{MENU_FACE_CHECK, 1,12, "⒋面板檢測(cè)"},

{MENU_STEP_FOLLOW, 2,12, "⒌單步跟蹤"}},

{{MENU_NO, 0, 0, "系統(tǒng)編程:消音→退出"},//系統(tǒng)編程

{MENU_SUM_SET, 1, 0, "⒈容量設(shè)置"},

{MENU_EDIT_INSULATE, 2, 0, "⒉隔離點(diǎn)"},

{MENU_EDIT_HZ, 3, 0, "⒊漢字描述"},

{MENU_LD_CONTROL, 1,12, "⒋聯(lián)動(dòng)控制"},

{MENU_LD_DELAY, 2,12, "⒌模塊延時(shí)"},

{MENU_TIME_SET, 3,12, "⒍時(shí)鐘調(diào)整"}},

{{MENU_NO, 0, 0, "數(shù)據(jù)打印:消音→退出"},//數(shù)據(jù)打印

{MENU_PRINT_DATA_FIRE, 1, 0, "⒈火警數(shù)據(jù)"},

{MENU_PRINT_DATA_TROUBLE,2, 0, "⒉故障數(shù)據(jù)"},

{MENU_PRINTER_CHECK, 3, 0, "⒊打印機(jī)自檢"},

{MENU_PRINT_SET, 1,12, "⒋打印設(shè)置"}},

};

void WaitKey(void)

{

uint32 time;

time = RTCFlag;

WhichKey = KEY_NONE;

while(!EscFlag){

if(RTCFlag - time >= EDIT_TIME)

EscFlag = TRUE;

if(WhichKey != KEY_NONE){

KeySound(300);//按鍵音

return;

}

}

}

void MenuEdit()

{

uint32 i,j=0;

uint32 oldid;

j = KeyTab[MenuID].ShowLevel;

if(WhichKey == KEY_ESC || WhichKey == KEY_OK){

ClearScreen();

for(i=0;i

ShowString(MenuEditShow[j][i].Lin,MenuEditShow[j]

[i].Column,MenuEditShow[j][i].Pdata,0);//初始化顯示

oldid =

0;

//沒(méi)有原先選擇的項(xiàng)

}else{

if(WhichKey == KEY_UP)

oldid = KeyTab[MenuNextID].PressDown;

else

oldid = KeyTab

[MenuNextID].PressUp;

//指示原先的項(xiàng)

}

for(i=1;i

if(MenuEditShow[j][i].Id == oldid)

ShowString(MenuEditShow[j][i].Lin,MenuEditShow[j]

[i].Column,MenuEditShow[j][i].Pdata,0);//正常顯示原先的項(xiàng)

else{

if(MenuEditShow[j][i].Id == MenuNextID)

ShowString(MenuEditShow[j][i].Lin,MenuEditShow

[j][i].Column,MenuEditShow[j][i].Pdata,1);//反顯當(dāng)前選擇的項(xiàng)

}

}

WhichKey = KEY_NONE;

}

uint32 Edit(void)

{

struct KeyTabStruct NowKeyTab;//指示當(dāng)前的菜單值

uint32 escflag = FALSE;

ResetFlag = FALSE;

ChangeFlag = FALSE;

EscFlag = FALSE;

MenuID = MENU_EDIT;

NowKeyTab = KeyTab[MenuID];

MenuNextID = NowKeyTab.PressOk;

(*NowKeyTab.CurrentOperate)();//顯示主菜單

do{

if(WhichKey == KEY_NONE)

WaitKey();//等待按鍵

switch(WhichKey){

case KEY_ESC : if(NowKeyTab.PressEsc != MENU_NO)

{

MenuID =

NowKeyTab.PressEsc;

MenuNextID =

NowKeyTab.MenuIndex;

NowKeyTab = KeyTab

[MenuID];

NowKeyTab.PressOk =

MenuNextID;

(*NowKeyTab.CurrentOperate)

();//顯示當(dāng)前菜單

}else

escflag =

TRUE;//退出編程狀態(tài)

break;

case KEY_OK:if(NowKeyTab.PressOk != MENU_NO)

{

MenuID =

NowKeyTab.PressOk;

NowKeyTab = KeyTab

[MenuID];

MenuNextID =

NowKeyTab.PressOk;

}

(*NowKeyTab.CurrentOperate)

();//執(zhí)行當(dāng)前按鍵的操作

break;

case KEY_UP:if((MenuNextID != MENU_NO) &&

(KeyTab[MenuNextID].PressUp != MENU_NO)){

NowKeyTab.PressOk =

KeyTab[MenuNextID].PressUp;

MenuNextID = KeyTab

[MenuNextID].PressUp;

(*NowKeyTab.CurrentOperate)();//執(zhí)行當(dāng)前按鍵的操作

}

break;

case KEY_DOWN:if((MenuNextID != MENU_NO) &&

(KeyTab[MenuNextID].PressDown != MENU_NO)){

NowKeyTab.PressOk =

KeyTab[MenuNextID].PressDown;

MenuNextID = KeyTab

[MenuNextID].PressDown;

(*NowKeyTab.CurrentOperate)();//執(zhí)行當(dāng)前按鍵的操作

}

break;

case KEY_RESET: ResetFlag = TRUE;

break;

default: break;

}

}while(!ResetFlag && !EscFlag && !escflag);

if(ChangeFlag && !EscFlag && !ResetFlag)

EditDataChange();

if(ResetFlag)

returnSYS_RESET;

else{

return0;

}

}

關(guān)于這個(gè)菜單的說(shuō)明:

1.我用的是ARM處理器,所以51的時(shí)候把const改成code,uint32改成unsigned char。

2.在網(wǎng)上的資料中,結(jié)構(gòu)體數(shù)組是存在RAM中的,我把它放在也flash中了,然后再定義一個(gè)

結(jié)構(gòu)體變量,就樣就可以省很多RAM,比較適合51.

3.在網(wǎng)上資料中,因?yàn)楸4媪嗽瓉?lái)的選擇,當(dāng)你離開(kāi)編程狀態(tài)重新進(jìn)行后,會(huì)發(fā)現(xiàn)選擇上會(huì)

是原來(lái)進(jìn)行的順序,我改動(dòng)之后,退出上一級(jí)菜單還是你選的那一項(xiàng),但重新進(jìn)入后就是第

一個(gè)指定項(xiàng)。

4.增加UP和DOWN顯示,可以反顯最新選定的選項(xiàng),正常顯示原來(lái)的選項(xiàng)。



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